It occurs all the time. You get a perfectly great cause and you cast it. The cause has been proven to work for other people. The cause spent some time working for your friends. It is a great magic spell and it seems to be working ... and then it moves bad. Why do perfectly excellent secret spells occasionally go bad?There is only one answer to that question: directors and limiters. Administrators and limiters are specific directions on exactly what a spell must and shouldn't do. Directors inform the cause what things to do. Limiters inform the cause what not to do. Directors and limiters in many cases are more important to a secret spell than some other ingredient.
If you intend to start of cause of any magnitude or energy you'd greater create some directors and limiters to inform the cause exactly things to do. Many people believe the energy in the spell is in the chant, the candles, or the herbs. Some power might take those ingredients, but the guidance for the cause begins with spells that work and limiters. If you were to think of a magic spell as a bomb then the administrators and limiters will be the advice system. When we train students in Simple Magic to generate and launch spells, generally begin them with practicing directors and limiters.
What can occur to your miraculous cause if that you don't write administrators and limiters for it? The spell might bring you exactly everything you request but in ways that you might hate. One practitioner released a simple work spell to have her a dream job. The cause labored like a charm. She got a good job with exemplary benefits, incredible pay, and lots of flex time and energy to invest with her family. The only real catch, which she found a couple of months into the work, was that she was working for a mob family. Not good.
This practitioner really had half the equation right when she released this spell. She had written a listing of directors. She specified the actual parameters of the job she wanted. She told the spell what she wanted it to do. She forgot the limiters, the number that shows the spell not to create careers that drop external the law, or cause demise or lack of property. Limiters for miraculous spells often contain the most significant facts!